Product

More insight. Less risk.

IV Metrics captures only your game window — the gameplay, the touches, the device stats. Nothing personal.

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What you get

Everything you need to see the play

See touches

Player taps overlaid right on the gameplay video — see exactly what they did, tapped, or missed.

Record on event

Trigger capture from any event. Debugging Level 5? Fire StartLevel5 and record from that moment on.

Privacy first

Only the game window is captured. No system UI, no notifications, no personal data — GDPR & COPPA in mind.

Zero gameplay impact

Dynamic quality scaling adapts in real time. Tested under 1.5GB RAM with zero measurable impact.

Every platform

iOS, Android, Amazon and Unity supported out of the box. Over 11,000 device models seen in testing.

Tag & connect

Tag issues in the video — automatically via the SDK or by hand — and trace patterns across devices and regions.

Deep dive

Built for developers, frame by frame

See Touches

IV Metrics overlays player touches right on the video — so you can see exactly what they did. Are they tapping a button that’s unresponsive? Swiping a menu that won’t move? Hammering the X but just missing? Now you’ll know.

Instant Results

Stop guessing — start seeing. Not sure why players drop off during onboarding? Missing the close button? Failing a level over and over? Skip the three-hour meetings full of “educated” guesses and get answers from day one.

Record Only What You Want

Use our flexible event system to start recordings exactly when you need them. Troubleshooting Level 5? Trigger a StartLevel5 event and begin capturing from that moment onward — no extra footage, no wasted data.

No Permissions Required

No system permissions. No scary pop-ups. IV Metrics only captures your game, so there’s no need for screen recording permissions or access to personal data. Players stay focused. You stay compliant.

iOS / Android / Amazon / Unity

IV Metrics supports all major platforms right out of the box. Need something else? Get in touch — there’s a good chance we’re already working on it.

Variable Quality

Need to see what’s going on for low-end devices but don’t want to impact them? Scale capture quality up and down per device type so players aren’t affected, while you still get the detail you need.

Give Players a Choice

Let players opt in to video recording. Whether you’re tracking a tricky bug or inviting community feedback, IV Metrics includes a built-in pop-up you can show before recording — or use your own custom prompt.

Capture FPS & Memory Usage

It’s one thing to know your game is lagging — it’s another to see it happening. Watch FPS drop, memory spike and lag set in, all in context with the video. By default we won’t record on struggling devices, but you can override it to chase a tricky bug.

Privacy first

We only capture what matters: your game.

IV Metrics never records the full device screen — just the gameplay window. No notifications, no pop-ups, no system UI, no ads.

No IP addresses
No device identifiers
No location or city data
No fingerprinting

Build with GDPR and COPPA compliance in mind. More insight, less risk.

Notes pinned to a recording
FAQ

Frequently asked questions

How is IV Metrics different from analytics tools?

Analytics tools tell you what happened in aggregate — installs, funnels, retention curves. IV Metrics shows you why, by recording the actual gameplay behind those numbers: real video with touch overlays and device metrics from real players.

Does IV Metrics affect game performance?

No. Video quality scales dynamically per device, and IV Metrics profiles over 11,000 device models to decide when not to record — so phones that can’t spare the headroom are left alone. It’s been tested on budget devices under 1.5GB of RAM with zero measurable impact on gameplay.

Which platforms and engines does it support?

One lightweight SDK covers iOS, Android, Amazon and Unity out of the box. It records the actual rendered game window rather than reconstructing your UI, so engine-rendered gameplay is captured as real video.

Does IV Metrics collect personal data?

No. Only the game window is captured — no system UI, no notifications, and no IP addresses, device identifiers or fingerprinting. It’s built with GDPR and COPPA in mind, so there are no consent banners to manage.

What exactly does it capture?

Real gameplay video with player taps and swipes drawn on top, plus device metrics like FPS, RAM and model alongside the footage. You can record invisibly in the background or trigger capture from any in-game event, such as StartLevel5.

Is it free to start?

Yes. You can sign up and start recording on the free plan with one lightweight SDK — no credit card required.

Last updated

See it on your own game.

Free to start. No permissions, no personal data, no gameplay impact.